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Spline.h
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/*
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* This file is part of libsidplayfp, a SID player engine.
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*
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* Copyright 2011-2015 Leandro Nini <drfiemost@users.sourceforge.net>
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* Copyright 2007-2010 Antti Lankila
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef SPLINE_H
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#define SPLINE_H
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#include <cstddef>
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#include <vector>
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namespace
reSIDfp
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{
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class
Spline
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{
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public
:
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typedef
struct
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{
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double
x;
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double
y;
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}
Point
;
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private
:
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typedef
struct
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{
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double
x1;
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double
x2;
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double
a;
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double
b;
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double
c;
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double
d;
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} Param;
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typedef
std::vector<Param> ParamVector;
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private
:
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ParamVector params;
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mutable
ParamVector::const_pointer c;
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public
:
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Spline
(
const
Point input[],
size_t
inputLength);
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Point
evaluate
(
double
x)
const
;
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};
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}
// namespace reSIDfp
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#endif
reSIDfp::Spline
Definition:
Spline.h:39
reSIDfp::Spline::Point
Definition:
Spline.h:42
reSIDfp::Spline::evaluate
Point evaluate(double x) const
Definition:
Spline.cpp:91
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