libsidplayfp
2.0.2
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#include <ZeroRAMBank.h>
Public Member Functions | |
ZeroRAMBank (PLA &pla, SystemRAMBank &ramBank) | |
void | reset () |
uint8_t | peek (uint_least16_t address) override |
void | poke (uint_least16_t address, uint8_t value) override |
Area backed by RAM, including cpu port addresses 0 and 1.
This is bit of a fake. We know that the CPU port is an internal detail of the CPU, and therefore CPU should simply pay the price for reading/writing to $00/$01.
However, that would slow down all accesses, which is suboptimal. Therefore we install this little hook to the 4k 0 region to deal with this.
Implementation based on VICE code.
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inlineoverridevirtual |
Bank read. You probably should override this method, except if the Bank is only used in write context.
address | value to read from |
Implements libsidplayfp::Bank.
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inlineoverridevirtual |
Bank write.
Override this method if you expect write operations on your bank. Leave unimplemented if it's logically/operationally impossible for writes to ever arrive to bank.
address | address to write to |
value | value to write |
Implements libsidplayfp::Bank.